Medium Swarm of Medium beasts, Unaligned
Armor Class 17 (natural armor)
Hit Points 50 (5d8 + 2)
Speed 40 ft., Climb 60 ft., Burrow 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Senses Blindsight 60ft, Darkvision 60ft, Tremorsense 80ft, Passive Perception 13
Languages Abyssal, Celestial, Common, Infernal --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sneak Attack. Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra Hit: 7 [rollable](7d6) damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (3d4 + 6) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Innate Spellcasting. The wolf innate spellcasting ability is Strength (spell save DC 16). The wolf can innately cast the following spells, requiring no components:

At will: fire bolt, lightning lure, pass without trace, aid

 

Bonus Actions
Manifest Echo.You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you’re incapacitated. Your echo has AC 18, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.
Manifest Echo - Teleport.As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.
 
Reactions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (3d4 + 6) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Innate Spellcasting. The wolf innate spellcasting ability is Strength (spell save DC 16). The wolf can innately cast the following spells, requiring no components:

At will: shield

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2023 6:51:55 PM
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1
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Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Grim231v2

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