Regeneration. The victim regains 10 hit points at the start of its turn if it has at least 1 hit point.
Spider Climb. The victim can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The victim makes two attacks, only one of which can be a bite attack.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the victim can grapple the target (escape DC 13).
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Lair and Lair Actions
Previous Versions
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3/13/2023 9:09:46 PM
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3
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1
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Coming Soon
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