Huge Fiend (Demon), Chaotic Evil
Armor Class 24 Natural armor
Hit Points 426 (17d12 + 102)
Speed 60 ft., Climb 60 ft.
STR
22 (+6)
DEX
25 (+7)
CON
22 (+6)
INT
5 (-3)
WIS
20 (+5)
CHA
19 (+4)
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Paralyzed, Petrified, Poisoned
Senses Darkvision 120ft, Tremorsense 100ft, Passive Perception 15
Languages Abyssal (and sounds like a normal person when speaking it)
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (2/Day). If bebilith fails a saving throw, it can choose to succeed instead.

Magic Resistance. The bebilith has advantage on saving throws against spells and other magical effects.

Magic Weapons. The  bebilith's  weapon attacks are magical.

 

Danger sense. The bebilith has advantage on all dexterity saves if it can see it coming 

Hunters sense. If a creature approaches the bebilith the bebilith can use the disengage action as a bonus action 

Spider Climb. The bebilith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the bebilith knows the exact location of any other creature in contact with the same web.

Web Walker. The bebilith ignores movement restrictions caused by webbing.

 

Actions

Multi attack. The bebilith makes 3 attacks 1 with its venomous bite and 2 with its rending claws.

Rending claws. Melee Weapon Attack: +13to hit, reach 15 ft., 1 target. Hit: 16 (2d10 + 6) [slashing] damage and if the attack rolls is at least 5 higher than there ac then there armor gets a -1 penalty if it gets to -10 then there armor is destroyed, this effect doesn't effect armor of adimantine. 

Acidic bite. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 6) [piercing] damage, The target must make a dc 20 con save or take 24 (6d8) acid damage.

Flaming Web (Recharge 5-6). Ranged Weapon Attack: +14 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 20 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 20; hp 50; vulnerability to cold damage; immunity to bludgeoning, poison, and psychic damage), also at the start of a creatures turn they take 1d10 fire damage. 

Legendary Actions

The bebilith can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The bebilith regains spent legendary actions at the start of its turn.

Rendng claw (Costs 1 Actions). The bebilith makes 1 rending claw attack.

Flaming webs (Costs 2 Actions). The bebiliths flaming webs instantly recharges and uses it.

Description

ORIGINATING IN THE WEB-STREWN REALM of Lolth, the spider like bebiliths crawl through the Abyss and other planes, hunting and killing for the joy of it.

Bebiliths often serve Lolth, but their limited intellect makes them poor participants in drow schemes. Drow summon these demons as engines of destruction or entrap them for use as guardians.

Monster Tags: Demon

drdeatheer

Comments

Posts Quoted:
Reply
Clear All Quotes