Tiny Celestial, Neutral Good
Armor Class 17 Natural Armor
Hit Points 5 (3d4)
Speed 5 ft., Fly 60 ft.
STR
3 (-4)
DEX
13 (+1)
CON
8 (-1)
INT
12 (+1)
WIS
18 (+4)
CHA
7 (-2)
Skills Perception +3, Stealth +3
Senses Darkvision 120 ft., Passive Perception 13
Languages All --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Ranger's Companion. The beast obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action. If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. The beast never requires your command to use its reaction, such as when making an opportunity attack.

Actions

Beast Master Bonus. The companion gains an additional bonus to attack and damage rolls equal to the ranger's proficiency bonus (not included in the attack descriptions below).

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Monster Tags: Misc Creature

Habitat: ArcticForest

Caspian_of_Gallifrey

Comments

Posts Quoted:
Reply
Clear All Quotes