Medium Humanoid (Human), Neutral Evil
Armor Class 17 (splint)
Hit Points 46 (8d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +5, DEX +4, WIS +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Ruthless Oppurtunist. Antagoniste does 2d4 extra damage on attacks against targets that have disadvantage on attacks against him, but he may only activate this effect once per round.

Special Gear. Antagoniste carries a Grapple Hook, which is a very rare magic item that requires attunement by a creature with Strength and Dexterity scores of 13 or greater. It grants the Grapple Hook and Throw actions described in his stat block.

Actions

Multiattack. Antagoniste uses his Grapple Hook. Then, he can either make one attack with his greatsword and one attack with his daggers, or make two attacks with his daggers.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 2) piercing damage.

Grapple Hook. Ranged Weapon Attack: +4 to hit, range 60 feet, one target. Hit: Target is pulled up 60 feet towards Antagoniste, and becomes grappled by Antagoniste if it is within 5 feet of Antagonist and Medium or smaller (Save DC 13). While grappled in this way, the target gains disadvantage on melee attacks. Antagoniste can only grapple one target this way.

Bonus Actions

Throw (Recharge 4-6). Antagoniste throws one creature grappled by his Grapple Hook up to 60 feet, dealing 2d6 bludgeoning damage to the creature thrown and landing them prone. If they are thrown into a creature's space, that creature must make a DC 12 Dexterity saving throw or take 2d6 bludgeoning damage. They are pushed out of the space regardless of the saving throw's result.

Description

It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

DovDragon2011

Comments

Posts Quoted:
Reply
Clear All Quotes