Pack tactics: Advantage to hit for allies within 5 feet of Arcanine.
Dash: If using the dash action; cannot be hit by AOP, and A/C goes up by 3 until its next turn. Any creature that is adjacent to Arcanine must make a Con save (DC 17) or take 1d8 thunder & 1d6 Fire dmg on a failed save (half on a success)
Keen senses: Advantage of perception checks that require smell.
Multi-attack. Two attacks per attack action.
Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target.(1d4 + 3) [Pierceing] damage + (2d6) [Fire] damage. Creature must make (DC 14) con save or is stunned
Charge: Melee Weapon Attack: +8 to hit, movement speed. (1d6+ 3) Bludgeoning dmg + 2d6 Fire. Creatures must make DC 16 Str save or be knocked prone
Fire breath. Ranged breath Attack: Dex saving throw (DC 16), range 30 ft line., (8d6) [Fire] damage. Half as much on a success
Description
Arcanine is a large, bulky canine that also possesses traits of tigers and lions. It has a distinct long dog-like muzzle with a large round black nose. Its eyes are triangular in shape, with black pupils. It has short diamond-shaped orange ears with cream colored insides. The majority of Arcanine's body is covered with bright orange fur with jagged black stripes, resembling the fur of a tiger. Its most of its head and face, and its chest, legs, are covered in light cream colored fluffy tufts of fur. It has a long puffy cream-colored tail.
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