Copy Cat. BoB is able to do any move that exists in the main content of the D&D Realm, as long as it doesn't require a weapon, isn't ranged in any way, & is not magical.
1 UP. Once BoBs HP reaches 0, he completely regenerates with D20 more HP than last life.
Ambusher. In the first round of a combat, the creature has advantage on attack rolls against any creature it surprised.
Aversion of Fire. If the creature takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Berserk. Whenever the creature starts its turn with 20 hit points or fewer, roll a d6. On a 6, the creature goes berserk. On each of its turns while berserk, the creature attacks the nearest creature it can see. If no creature is near enough to move to and attack, the creature attacks an object, with preference for an object smaller than itself. Once the creature goes berserk, it continues to do so until it is destroyed or regains all its hit points.
Blood Frenzy. The creature has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Brute. A melee weapon deals one extra die of its damage when the creature hits with it (included in the attack).
Copy Cat. BoB is able to do any move that exists in the main content of the D&D Realm, as long as it doesn't require a weapon, isn't ranged in any way, & is not magical.
Teleport. BoB can teleport 20 ft. in any strait direction trough anything
Copy Cat. BoB is able to do any move that exists in the main content of the D&D Realm, as long as it doesn't require a weapon, isn't ranged in any way, & is not magical.
Counter Attack. If the opponent fails to exceed the AC of BoB on an attack roll, BoB can counter attack with a melee strike.
Description
BoB is a incarnation of Imagination.
Previous Versions
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3/13/2023 12:29:12 AM
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Coming Soon
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