Armor Class 22 Natural Armor
Hit Points 400 (32d10 + 192)
Speed 50 ft.
STR
22 (+6)
DEX
18 (+4)
CON
22 (+6)
INT
20 (+5)
WIS
16 (+3)
CHA
10 (+0)
Damage Immunities Poison, Psychic
Senses Darkvision 120ft, Passive Perception 22
Languages Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance: The AI Vault Guardian has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/Day): If the AI Vault Guardian fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The AI Vault Guardian can make three melee attacks with its blades or two ranged attacks with its energy blasters.

Blade: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 34 (4d12 + 6) slashing damage.

Energy Blaster: Ranged Weapon Attack: +12 to hit, range 100/400 ft., one target. Hit: 30 (6d8 + 4) force damage.

Fireball: The AI Vault Guardian unleashes a fireball in a 40-foot radius centered on a point it can see within 120 feet of it. Each creature in that area must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

Shield: The AI Vault Guardian creates a shimmering energy shield around itself, granting it a +5 bonus to AC until the start of its next turn.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Counterspell: If the AI Vault Guardian is targeted by a spell that it can see, it can use its reaction to automatically counterspell the spell, using its own spellcasting ability.

Legendary Actions

Legendary Actions (3/Turn): The AI Vault Guardian can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The AI Vault Guardian regains spent legendary actions at the start of its turn.

  • Energy Blast: The AI Vault Guardian makes one ranged attack with its energy blasters.
  • Shield: The AI Vault Guardian creates a shimmering energy shield around itself, granting it a +5 bonus to AC until the start of its next turn.
  • Fireball: The AI Vault Guardian uses its Fireball action.
Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DexEgg

Comments

Posts Quoted:
Reply
Clear All Quotes