Magic Resistance: The AI Vault Guardian has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day): If the AI Vault Guardian fails a saving throw, it can choose to succeed instead.
Multiattack: The AI Vault Guardian can make three melee attacks with its blades or two ranged attacks with its energy blasters.
Blade: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 34 (4d12 + 6) slashing damage.
Energy Blaster: Ranged Weapon Attack: +12 to hit, range 100/400 ft., one target. Hit: 30 (6d8 + 4) force damage.
Fireball: The AI Vault Guardian unleashes a fireball in a 40-foot radius centered on a point it can see within 120 feet of it. Each creature in that area must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Shield: The AI Vault Guardian creates a shimmering energy shield around itself, granting it a +5 bonus to AC until the start of its next turn.
Enter the description for how bonus actions work for your monster here.
Counterspell: If the AI Vault Guardian is targeted by a spell that it can see, it can use its reaction to automatically counterspell the spell, using its own spellcasting ability.
Legendary Actions (3/Turn): The AI Vault Guardian can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The AI Vault Guardian regains spent legendary actions at the start of its turn.
- Energy Blast: The AI Vault Guardian makes one ranged attack with its energy blasters.
- Shield: The AI Vault Guardian creates a shimmering energy shield around itself, granting it a +5 bonus to AC until the start of its next turn.
- Fireball: The AI Vault Guardian uses its Fireball action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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