Amphibious. The turtle can breathe air and water.
Stable. Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) piercing damage.
Description
These tremendous plodding beasts are placid. Absurd in their power and durability, they are content to wander and nibble on greenery. Being incredibly long lived they continue to grow throughout their lives. Often domesticated, their prodigious strength makes them useful beasts of burden, for those with enough patience. Often harnessed to pull plow or entire caravans. It’s also not unheard of to build small cottages or cabins on their sturdy shells, that’s how they earned the name of “Cottage” Tortoise.
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