Medium Monstrosity, Any Alignment
Armor Class 14 (natural armor)
Hit Points 13 (3d8)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
10 (+0)
WIS
9 (-1)
CHA
13 (+1)
Saving Throws INT +2, CHA +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic Old Draconic
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Glide. When the draconian falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends.

Death Throes. When the draconian is reduced to 0 hit points, its scales and flesh rapidly shrivel away, and then its bones release bursts of energy, scorching them black. Each creature within 5 feet of the draconian must succeed on a DC 9 Dexterity saving throw or take 5 (1d10) force damage.

Spellcasting. The draconian can cast the following spells requiring no material components and using Charisma as its spellcasting ability (spell save DC 10):

1/day each: stinking cloud, invisibility

Actions

Multiattack. The draconian makes two melee attacks.

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Lightning Discharge. Ranged Spell Attack: +3 to hit, range 50 ft., one target. Hit: 5 (1d10) lightning damage.

Description

After the War of the Lance, many draconians were freed from the Dragon Queen's will, allowing them to form their own communities and live how they please. Their lost connection to the Dragon Queen caused their Death Throes to dramatically weaken, allowing them to live easy and fight in large groups without possibly hurting one another. However, their love and reverence toward dragons barely wavered in the slightest, and they still worship draconic gods.

Monster Tags: NPC

Habitat: CoastalHillMountainUrban

Dragonekillax2

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