Medium Humanoid, Any Non-Good Alignment
Armor Class 18 Half-Plate
Hit Points 100 (10d10 + 50)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
19 (+4)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws INT +7, WIS +6
Skills Arcana +5, History +5
Damage Resistances Damage from Spells
Senses Passive Perception 16
Languages Common, Dwarvish, Elvish
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Battle Caster. The mage can cast the somatic components with a weapon in both hands or a two handed weapon. The mage has resistance to magical damage.

Spellcasting. 
The mage is a 5th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 16; +7 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:

Cantrips (at will): Toll the Dead, mage hand, shocking grasp

1st Level (4 slots): Shield, magic missile

2nd Level (3 slots): hold person, misty step, Invisibility, mirror image, heat metal

3rd Level (3 slots):Counterspell, dispel magic, hypnotic pattern

4th level (2 slots): Polymorph, blight

Actions

Multiattack: The Battlemage makes two halberd attacks.


Halberd.
 Melee Weapon Attack: +1 to hit, reach 10 ft., one target. Hit: 3 (1d10 + 4) slashing damage.

Description

Batttlemages use their magical gifts for war and domination. They are found in dangerous factions that need magical support and have honed their skills with weapons and magic.

Monster Tags: NPC

tjbar1

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