Large Construct, Neutral
Armor Class 20 Plate
Hit Points 130 (10d12 + 10)
Speed 60 ft.
STR
24 (+7)
DEX
12 (+1)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +10, CON +8
Damage Vulnerabilities Acid
Damage Resistances Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Poisoned
Senses Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Front Focus. The vehicle was designed to move forward, while the front of the vehicle has 20 AC due to its superior and expensive alloy used, the sides have 18 AC, the back and top has 16 AC, and the bottom has 14 AC. The front and top of the vehicle has resistance to Bludgeoning, Force, Slashing and Piercing, the sides only have resistance to Bludgeoning and Slashing and Vulnerability to Acid, while the back, and bottom have vulnerability to Piercing, Acid and Force. The tank has immunity for itself and crew to poison damage,  while it has immunity itself to psychic damage.

Dwarven Design. The vehicle's treads allow it to ignore difficult terrain, but its engine designed for lava slows it by 10ft in cold weather.

Spellcasting. The B-87 Combat tank is a 2-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 16, +16 to hit with spell attacks). The B-87 Combat tank has following Artificer spells prepared:
Cantrips (at will): Mending (1d12 hp restored) 
1st level (3 slots): Shield
7th level (at will): Magic Missile

Actions

Multi-attack. Each crew member may make 1 attack each corresponding to the seat they occupy.

Ram. Ram: +10 to hit, reach 5 ft., 1 target. Hit:  (2d10 + 7) [Magical Bludgeoning] damage. Target requires a DC 20 Str save or be knocked prone.

Machine Guns. Machine Guns: +10 to hit, range 30/60 ft., 2 target. Hit:  (2d6 + 10) [Piercing] damage.

Bonus Actions

None

Reactions

Shield. The Machine taps into magical charge and projects a defensive shield over the vehicle 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A tank produced by D.A.I.S.Y industries to provide forward momentum  on the battlefield. Featuring a front reinforced with the strongest alloy known to humanity, missile pods, and boasting twin machine guns this beast is a force to be reckoned with. Its main use is in targeting ground forces pushing the front forward while raining down destruction with its missile pods on its back line. This machine seats up to 3. It takes 1 action to swap seats and each seat can only preform its task. Forward seat drives the tank, middle fires rockets, and back fires machine guns. Crew can also use a BA to open the top hatch. The crew has full cover while the hatch is closed and 3/4 while it is open.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/13/2023 12:16:57 PM
11
1
1
Coming Soon
3/13/2023 2:08:33 PM
15
1
--
Coming Soon
3/13/2023 3:24:00 PM
20
1
--
Coming Soon
Eleri_Corgan

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