Medium Beast, Chaotic Neutral
Armor Class 13 Natural armor
Hit Points 13 (3d8)
Speed 50 ft., climb 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
4 (-3)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws DEX +5, CON +2
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

 Adapt: can gain 1 trait from other creatures it ingests.if the adaptor beasts obatains a new trait the previous trait is lost( at the DM's discretion)

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) slashing damage.

Spine strike. ranged weapon attack: +4 to hit, range 30/60 ft., one target. Hit: (1d4+3) piercing damage.

Description

used for ranger companion

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

sainthunter

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