Huge Giant (Hill Giant), Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft.
STR
23 (+6)
DEX
8 (-1)
CON
19 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Common (cannot read or write), Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Three Heads. Balachko has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Feint. If Balachko makes attacks against two different opponents in the same round and hits with the first attack, the attack against the second opponent is made with advantage.

Wakeful. At least one of Balachko's three heads is always awake.

Actions

Multiattack. Balachko makes two attacks: one with its spiked club and one with its morningstar.

Spiked club. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Morningstar. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Reactions

Parry. If a melee attack would hit it, Balachko can use its reaction to make the attack miss.

Description

Balachko is 3-headed hill giant. Each of the three heads think and function independently of each other. Balachko is very tall and muscular, even for a hill giant, although he is also potbellied and slow.

Habitat: HillMountainUnderdark

Seeker95

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