Large Construct, Unaligned
Armor Class 20 Natural Armor
Hit Points 200 (16d10 + 112)
Speed 30 ft.
STR
22 (+6)
DEX
10 (+0)
CON
24 (+7)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60, Passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Magic Resistance. The clockwork golem has advantage on saving throws against spells or other magical effects.

Immutable Form. The clockwork golem is immune to any spell or efffect that would alter its form.

Actions

Multiattack. The clockwork golem makes two slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 24 (3d10+6) bludgeoning damage.

Explosive Blast (Recharge 5-6). The clockwork golem releases a massive burst of arcane energy in a 30-foot radius around itself. Each creature in the area must make a DC 18 Dexterity saving throw, taking 44 (8d10) force damage on a failed save, or half as much damage on a successful one.

Description

The clockwork golem is the discount variant to other "normal" types of golems. Easier to make and to animate, these golems cost 2500 gp to make and the creator must have schematics and tinkerer's tools to create one.

ChexWD

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