Armor Class
20
(natural armor)
Hit Points
200
(11d10 + 140)
Speed
40 ft.
STR
26
(+8)
DEX
17
(+3)
CON
24
(+7)
INT
12
(+1)
WIS
16
(+3)
CHA
17
(+3)
Saving Throws
STR +13, DEX +8, CON +12, WIS +8
Skills
Athletics +13, Perception +8
Damage Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Passive Perception 18
Languages
Abyssal, Infernal, Telepathy 120 ft.
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Traits
Devil's Sight. Magical darkness doesn't impede the devil's vision.
Magic Resistance. The Bloodletter has advantage on saving throws against spells and other magical effects.
Daemonic Resilience. Bloodletters regain 8 hitpoints every one of their turns.
Daemonic Rage. Permanently raging. +4 to damage.
Superior Critical. Critical hits on 19-20.
Actions
Multiattack. The devil makes three melee attacks with its Hellblade.
Hellblade. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (2d6 + 2d6 of fire + 8) slashing damage.
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