Aasimar Traits
• Celestial Resistance (half necrotic and radiant damage)
• Darkvision (60 feet)
• Celestial Revelation: Radiant Soul
Sorcerer Class Features
• Divine Magic (picks spells from Sorcerer and Cleric lists)
Spellcasting
Spell Attack Modifier +10
Spell Save DC 18
Can cast a Cantrip as a Bonus Action once per turn.
Cantrips (at will): Fire Bolt, Friends, Light, Mage Hand, Mending
1st level (4 slots): Bane, Magic Missile, Mage Armor
2nd level (3 slots): Lesser Restoration, Crown of Madness
3rd level (3 Slots):Remove Curse,Lightning Bolt
4th level (3 Slots): Divination, Greater Invisibility
5th level (2 Slot): Raise Dead, Cone of Cold
6th Level (1 slot): Circle of Death
7th Level (1 slot): Teleport
8th Level (1 slot): Dominate Monster
• Otherworldly Wings (bonus action to gain 30 feet fly speed until dismissed, incapacitated, death)
Basic Attack. One target per Attack action.
Quarterstaff +1. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8-1 bludgeoning damage.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.
Description
Leader of the Army of the Fallen (Fallen Celestials, Were’s, Cultists)
Previous Versions
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3/13/2023 10:23:30 PM
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4
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1
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Coming Soon
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