Medium Celestial (Angel, Sorcerer), Lawful Evil
Armor Class 16 None
Hit Points 117 (15d6 + 3)
Speed 90 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws CON +8, CHA +10
Damage Resistances Radiant
Senses Passive Perception 11
Languages Celestial, Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Aasimar Traits 

• Celestial Resistance (half necrotic and radiant damage)

• Darkvision (60 feet)

• Celestial Revelation: Radiant Soul 

Sorcerer Class Features

• Divine Magic (picks spells from Sorcerer and Cleric lists)  

Spellcasting

Spell Attack Modifier +10
Spell Save DC 18

Can cast a Cantrip as a Bonus Action once per turn.

Cantrips (at will): Fire Bolt, Friends, Light, Mage Hand, Mending

1st level (4 slots): Bane, Magic Missile, Mage Armor

2nd level (3 slots): Lesser Restoration, Crown of Madness

3rd level (3 Slots):Remove Curse,Lightning Bolt

4th level (3 Slots): Divination, Greater Invisibility

5th level (2 Slot): Raise Dead, Cone of Cold

6th Level (1 slot): Circle of Death

7th Level (1 slot): Teleport

8th Level (1 slot): Dominate Monster

• Otherworldly Wings (bonus action to gain 30 feet fly speed until dismissed, incapacitated, death)

Actions

Basic Attack. One target per Attack action.

Quarterstaff +1. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8-1 bludgeoning damage.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.

 

 

Description

Leader of the Army of the Fallen (Fallen Celestials, Were’s, Cultists)

Previous Versions

Name Date Modified Views Adds Version Actions
3/13/2023 10:23:30 PM
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