Overcharged. Once Quick Silver hits half HP his core will initiate Overcharge and rapidly speed him but at the same time decrease max damage output by 4.
Spellcasting. The [Quick-Silver] is a 2-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC Dex, +5 to hit with spell attacks). The [Quick-Silver] has following [Rouge] spells prepared:
Cantrips (at will): [Gust], [Shocking Grasp]
1st level (4 slots): [Tasha's Hideous Laughter ], [Silvery Barbs]
MultiAttack. Can attack 3 times 1with fists and 2 with leg kick or all three into fists.
Silver Fists. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 18 (3d6 + 2) [Bludgeoning] damage.
Flash Kick. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 18 (3d6 + 2) [Bludgeoning] damage.
Battle Awareness. As Quick-Silver is in battle he can sacrifice half his movement speed for 3 turns to gain foresight on the next attack coming his way and has advantage on saves and the attacker having disadvantage for their turn. (Overcharged only.)
Kinetic Syphon. Quick-Silver throws down a destroyable sphere that completely half's the movement speed of everyone but him that's within a 60 foot radius.
Reactive Onslaught. when Quick-Silver takes 20 plus damage He will rush toward the enemy that dealt the damage and strike it with flash kick dealing 2d6 damage.
Description
Quick-Silver has a slender but built frame Face has been heavily modified goggles covering the eyes a metal mechanical mouth cover that purges carbon from his vital systems frame has been completely turned into that of a warforged but retains natural skin color but augment lines visible through out his body.
Clothing typically matches a old school bomber jacket, tight fitting camo pants, a pair of black leather gloves with the knuckles being covered by metal pieces and fingerless.
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