Duel Wielder. The Aurelius Damarion can wield two weapons at the same time, and can draw or stow two one-handed weapons when the creature would normally be able to draw or stow only one.
Multiattack. The Damphir Blood Hunter makes two attacks with their rapiers..
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., 1target. Hit: 8 (1d8 + 4) piercing damage.
Fanged Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and Aurelius Damarion regains hit points equal to the damage dealt.
Blood Maledict (3/day). The Damphir Blood Hunter chooses one creature within 30 feet and casts a Blood Curse upon them. The chosen creature must make a Wisdom saving throw (DC 12) or take an additional 1d6 damage from the next attacks that hit them in that turn.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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