Small Aberration
Armor Class 14 natural armor
Hit Points 10 (2d6 + 4)
Speed 40 ft., Walk 10 ft.
STR
4 (-3)
DEX
17 (+3)
CON
10 (+0)
INT
4 (-3)
WIS
14 (+2)
CHA
6 (-2)
Senses Darkvision 45 ft., Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Scream. All creatures within 15 ft. who are capable of hearing must perform a DC 10 Constitution saving throw or be knocked 10 feet away from the Birdbat and be knocked prone and take 9(3d6) thunder damage. On a successful save, the creatures are not knocked back, and take half damage.

Swoop. If a creature uses this swoop ability, it must replace their movement for the turn. The swooping creature must begin its turn above the target creature. If the swooping creature lands on an occupied space, and the creature occupying that space is the same size as or smaller than the swooping creature, the creature occupying that space must pass a DC 15 Dexterity of Constitution saving throw or be knocked prone. Immediately following its attack on the same turn, the swooping creature is allowed to use their movement again in any direction, except the one from which they came, without prompting an attack of opportunity.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Description

The Blighted Birdbat is a medium-sized birdlike creature which has holes in its leathery wings, a long beak, and four long claws at the ends of each of its feet. Solitary creatures, blighted birdbats are typically only in the same place by coincidence. They are highly territorial and will attack any creature that intrudes on their lair, which may be a cave, abandoned building, or other dark, dank, dusty place.

Durokon

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