Large Undead, Neutral Evil
Armor Class 10 (natural armor)
Hit Points 52 (6d10 + 18)
Speed 0 ft., swim 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Skills Perception +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Undead Fortitude: If damage reduces the Zombie Hunter Shark to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Description

Once a magnificent if terrifying predator of the deep seas, now nothing more than a mindless killing machine.

Monster Tags: Misc Creature

Habitat: Underwater

Aldorian92

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