Armor Class
10
(natural armor)
Hit Points
52
(6d10 + 18)
Speed
0 ft., swim 40 ft.
STR
18
(+4)
DEX
10
(+0)
CON
16
(+3)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Skills
Perception +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Undead Fortitude: If damage reduces the Zombie Hunter Shark to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Description
Once a magnificent if terrifying predator of the deep seas, now nothing more than a mindless killing machine.
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