Nimble Escape. The monkey can take the Disengage, Dodge, or Hide action as a bonus action on each of its turns.
Pack Tactics. The monkey has advantage on an attack roll against a creature if at least one of the monkey's allies is within 5 feet of the creature and the ally isn't incapacitated.
Prehensile Tail. The monkey can grasp things with its tail. It has a reach of 5 feet, and it can lift a number of pounds equal to five times its Strength score. It can be used to do the following simple tasks: lift, drop, hold, push, or pull an object, or for the monkey to suspend itself.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) piercing damage.
Fist. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Description
Capuchin monkeys generally flee into the safety of the trees or rooftops when threatened, but can be very friendly if not threatened.
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