Small Beast, Unaligned
Armor Class 12 Unarmored
Hit Points 3 (1d6)
Speed 30 ft., Climb 30 ft.
STR
5 (-3)
DEX
15 (+2)
CON
10 (+0)
INT
5 (-3)
WIS
12 (+1)
CHA
9 (-1)
Senses Passive Perception 11
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The monkey can take the Disengage, Dodge, or Hide action as a bonus action on each of its turns.

Pack Tactics. The monkey has advantage on an attack roll against a creature if at least one of the monkey's allies is within 5 feet of the creature and the ally isn't incapacitated.

Prehensile Tail. The monkey can grasp things with its tail. It has a reach of 5 feet, and it can lift a number of pounds equal to five times its Strength score. It can be used to do the following simple tasks: lift, drop, hold, push, or pull an object, or for the monkey to suspend itself.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) piercing damage.

Fist. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Description

Capuchin monkeys generally flee into the safety of the trees or rooftops when threatened, but can be very friendly if not threatened.

Vistr

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