Charge. If the warthog moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the warthog takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Description
About the Warthog
Warthogs are sturdy wild pigs with large, flat heads are covered with "warts," which are actually protective bumps. Warthogs also sport four sharp tusks. They are mostly bald, but they do have some sparse hair and a thicker mane on their backs.
Behavior
Though warthogs appear ferocious, they are basically grazers. They eat grasses and plants, and also use their snouts to dig or “root” for roots or bulbs. When startled or threatened, warthogs can be surprisingly fast.
Warthogs are adaptable and are able to go long periods without water, as much as several months in the dry season.
When water is available, warthogs will seek it and often submerge to cool down. They will also wallow in mud for the same purpose—and to gain relief from insects. Birds also aid these hogs in their battle with insects and sometimes ride along on their warthog hosts, feeding on the tiny creatures invading their hides.
Dens
Warthogs often utilize empty dens created by other animals. Rather than fight, they often choose flight, and search for such a den to use as a hidey-hole. They typically back in, using their tusks to effectively guard the entrance.
Warthogs also use these dens to have their young. Females have litters of four or fewer young, which they suckle for about four months.
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