Medium Humanoid (Lizardfolk), Any Alignment
Armor Class 16 Natural armor, Intellect Fortress, shield.
Hit Points 45 (7d8 + 14)
Speed 30 ft., Climb 30 ft., Swim 30 ft., Walk 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws DEX +3, CON +4
Skills Athletics +3, Intimidation +2, Nature +2
Damage Resistances Poison
Condition Immunities Stunned
Senses Tremorsense 30ft. , Passive Perception 13
Languages Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hold Breath: The Ssurran Warrior can hold its breath for 15 minutes. 

Intellect Fortress: The Ssurran Warrior's AC includes its Intelligence modifier

Earth Glide: The Wastewalker can burrow through nonmagical, unworked earth and stone. While doing so, the Wastewalker doesn't disturb the materials it moves through. 

Obsidian Aura: Any creature that the Wastewalker considers an enemy within 15ft of the Wastewalker takes 5(2d4) piercing damage at the start of its turn and treats the area as difficult terrain. 

Actions

Spear: Melee or Ranged weapon attack, +3 to hit, reach 5ft or range 20/60ft, one target. Hit 4(1d6+1) piercing damage or 5(1d8+1) piercing damage if used with two hands. 

Storm curse: Ranged Spell attack, +5 to hit, range 25/90ft, one target. Hit 10(2d6+3) thunder damage and the target must succeed on a DC 13 Wisdom saving throw or become Deafened. 

Elemental eruption: Ranged Spell attack: Every creature within 10ft of the Wastewalker must succeed on a DC 13 Strength saving throw or take 9(2d8) thunder damage and fall prone. 

Shadowtouched_Rezakiri

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