Medium Humanoid (Bard), Any Chaotic Alignment
Armor Class 14 Natural Armour
Hit Points 80 (10d8)
Speed 35 ft.
STR
11 (+0)
DEX
17 (+3)
CON
13 (+1)
INT
20 (+5)
WIS
20 (+5)
CHA
14 (+2)
Skills Performance +21
Condition Immunities Blinded, Exhaustion, Unconscious
Senses Passive Perception 10
Languages All languages.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Phantom's Opera: A ghostly orchestra supports Avante, allowing two songs at once.

Smoldering Song: Avante's melee attacks deal 2d4 fire damage.

Actions

Soulrend Symphony: Can only be used once. A heart-wrenching melody spills from the violin. As long as Avante is alive, the target(s) health is reduced permanently by four.

Blazing Ballad: An invigorating ballad pours from the violin. Allies are healed 2d4 and foes are burned for 2d6 fire damage.

Dicing Ditty: A jaunty folk song echoes from the orchestra as Avante attacks with a flurry of blows, dealing 2d6 damage 4 times.

Marionette's March: A classic military march plays from the violin, calling for aid. Summons 4 marionettes to assist in the fight. They attack with a basic melee attack, dealing 2d4 bludgeoning damage.

Death's Anthem: Can only be used once. A horrifying screeching echoes from the opera house, breaking glass and bone alike. Deals 3d12 force damage to all enemies. Can only be used below quarter health.

Bow Slash: Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 3) [Slashing] damage. 

Bonus Actions

Cancel a song.

Reactions

Parry: Avante's rapier bow can parry melee attacks.

Legendary Actions

Final Show: Avante attacks with terrifying ferocity, going beyond human speed. +1 action per turn.

Mythic Actions

Encore: A final burst of power ignites the ruined opera house, dealing 3d6 fire damage to anyone inside.

Description

Avante is an undead bard dressing in military formal clothes. He also wears white gloves and a gilded porcelain mask. He wields a charred violin and a violin bow that doubles as a rapier.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

ManateeRex

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