Large Construct, Unaligned
Armor Class 19 Natural Armor
Hit Points 250 (30d12 + 55)
Speed 40 ft.
STR
24 (+7)
DEX
24 (+7)
CON
22 (+6)
INT
6 (-2)
WIS
16 (+3)
CHA
6 (-2)
Saving Throws STR +12, DEX +12, CON +11
Skills Acrobatics +21, Athletics +21, Sleight of Hand +21, Stealth +21
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Frightened, Petrified, Poisoned
Senses Tremorsense, Passive Perception 13
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Any damage done by Civath Sene Scirfe is treated as magical for the purpose of resistance.

Any attacks made by Civath Sene Scirfe force the enemy to make a DC 18 Strength Saving Throw or become stunned until the end of Civath Sene Scrife's next turn.

It Civath Sene Scirfe is making an attack on a creature and a stunned creature is between Civath Sene Scirfe and the target, Civath Sene Scirfe can also hit the stunned creature with the same attack, pushing it to the same area as the original target and dealing half the damage of the normal attack. The attack role is made with advantage for the purpose of hitting the Stunned creature, and can still hit if the original attack does not. If the attack misses the Stunned creature it is not pushed.

When split into four segments by Divide and Conquer each segment can take on the form of a standard piece of armor. While in this form creatures will be compelled not to wear the armor, and if they attempt to put it on or hit it the glamour will wear off, and any hostile creatures will become surprised for one round.

Actions

Multiattack. Civath Sene Scirfe makes four attacks, a maximum of two "Hand" or "Leg" attacks can be made in a turn each.

Rapid Hand Flurry. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage. 

Leg of the Diving Falcon. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 6) bludgeoning damage. 

Blinding Hand Rush. Ranged Weapon Attack: +11 to hit, range 60/300 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.

Shattering Leg Sweep. Ranged Weapon Attack: +11 to hit, range 60/300 ft., one target. Hit: 14 (2d8 + 6) bludgeoning damage.

Bonus Actions

As a Bonus Action Civath Sene Scirfe can grapple up to two monsters at once with one arm, but until the grapple is broken it loses the ability to make an attack with the hand grappling the enemy.

Reactions

Counterpunch. After getting hit by an attack, or being affected by a spell from a creature in range of Civath Sene Scirfe's attacks it can make two attacks against that enemy as an action. These do not count towards Civath Sene Scirfe's limit on "Hand" or "Leg" attacks.

Intercept. If an attack is made against Civath Sene Scirfe it can make a DC 16 Strength Saving throw to intercept the attack with an open hand or leg, and half the damage from that attack. Then Civath Sene Scirfe can reflect the attack back at the attacker with the same attack roll it had towards Civath Sene Scirfe, and on hit the enemy must make a DC 18 Strength saving throw or become Stunned.

Legendary Actions

Civath Sene Scirfe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Civath Sene Scirfe regains spent legendary actions at the start of its turn.

Divide and Conquer (Costs 2 Actions). Each of Civath Sene Scirfe's limbs split into four separate beings, each with the same stats as Civath Sene Scrife except for a Strength and Dexterity score of 20, a Con score of 19, and an AC of 17. Each limb can independently take the same number of actions as Civath Sene Scirfe and they take their turn immediately after the previous limb, with the same initiative as Civath Sene Scirfe. The order of the limbs can change between turns. Any damage to the limbs in this state is carried over to Civath Sene Scrife, and when spawned the limbs each gain half the remaining health of Civath Sene Scirfe. If a limb is reduced to 0 health in this state it is not reformed as part of Civath Sene Scirfe and cannot be brought back. Losing a limb means that Civath Sene Scrirfe can use one less attack of that limb type. At the end of any creature's turn Civath Sene Scirfe can reform into its original form somewhere within 50ft of all limbs. At this time any creature grappled by Civath Sene Scrife is released unless Civath Sene Scirfe reforms within range in which case the creature will remain grappled. When reformed Civath Sene Scirfe's health becomes half of the limbs' total health added together.

Unauthorized Attacks (Costs 1 Action). Civath Sene Scirfe can make one attack action against all creatures in its range. If Civath Sene Scirfe is split into four segments at this time each limb is able to make an attack. These do not count towards Civath Sene Scirfe's limit on "Hand" or "Leg" attacks.

Description

Civath Sene Scirfe is a creature made up of four floating limbs, each colored impossibly dark. At the hands and feet of the limbs there are plated gauntlets and boots made of an unblemished light similar to that of marble. When the limbs are centered around one point there appears to be a phantom body that connects the limbs. The phantom is not able to be hit but will show visible pain when a limb is hit.

Previous Versions

Name Date Modified Views Adds Version Actions
3/1/2023 8:36:53 PM
11
0
1
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3/11/2023 10:19:18 PM
13
0
1.1
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3/14/2023 10:35:15 PM
20
0
1.2
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3/15/2023 1:15:58 AM
23
0
1.3
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Monster Tags: construct

Habitat: Underdark

ThatOtherRandomPerson

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