Large Aberration, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 50 ft.
STR
21 (+5)
DEX
13 (+1)
CON
19 (+4)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Fast Healing.  Each round, the wolf heals 2 HP.

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 3) piercing damage + 2 necrotic damage that can only be healed in the area of a hallow spell or on holy ground. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. 

Description

This was made using the book of vile darkness supplement from 3e.

Monster Tags: Misc Creature

Habitat: ForestHill

Quarethon_Ragthroknar

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