Armor Class
14
(natural armor)
Hit Points
37
(5d10 + 10)
Speed
50 ft.
STR
21
(+5)
DEX
13
(+1)
CON
19
(+4)
INT
3
(-4)
WIS
10
(+0)
CHA
5
(-3)
Skills
Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Fast Healing. Each round, the wolf heals 2 HP.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 3) piercing damage + 2 necrotic damage that can only be healed in the area of a hallow spell or on holy ground. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Description
This was made using the book of vile darkness supplement from 3e.
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