Fiery Fumes. While the ash spawn is within 5ft of an open flame, any creature that starts its turn within 10 feet of the ash spawn must make a DC 12 Constitution saving throw. On a failed save, the creature is poisoned and can’t regain hit points until the end of its next turn. On a successful save, the creature is immune to this ash spawn's Fiery Fumes for 24 hours.
Blinding Smoke. While the ash spawn is within 5ft of an open flame, any area within 5ft of the Ash Spawn is consumed in a magical darkness made of thick smog. The ash spawn can see through its own magical darkness in this case.
Multiattack. The plague spreader makes two Claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage plus 9 (2d8) fire damage.
Ashen Cloud (1/Day). The plague spreader releases toxic gas in a 30-foot-radius sphere centered on itself. Each creature in that area must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
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