Medium Fiend, Typically Chaotic Evil
Armor Class 12
Hit Points 78 (12d8 + 24)
Speed 30 ft., Fly 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
5 (-3)
Damage Resistances Necrotic
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Infernal, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Fiery Fumes. While the ash spawn is within 5ft of an open flame, any creature that starts its turn within 10 feet of the ash spawn must make a DC 12 Constitution saving throw. On a failed save, the creature is poisoned and can’t regain hit points until the end of its next turn. On a successful save, the creature is immune to this ash spawn's Fiery Fumes for 24 hours.

Blinding Smoke. While the ash spawn is within 5ft of an open flame, any area within 5ft of the Ash Spawn is consumed in a magical darkness made of thick smog. The ash spawn can see through its own magical darkness in this case.

Actions

Multiattack. The plague spreader makes two Claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage plus 9 (2d8) fire damage.

Ashen Cloud (1/Day). The plague spreader releases toxic gas in a 30-foot-radius sphere centered on itself. Each creature in that area must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. 

AlexanderKreig

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