Huge Construct, Neutral Evil
Armor Class 21 Natural armor
Hit Points 402 (35d12 + 175)
Speed 30 ft., Climb 30 ft.
STR
22 (+6)
DEX
18 (+4)
CON
20 (+5)
INT
15 (+2)
WIS
17 (+3)
CHA
5 (-3)
Saving Throws STR +14, DEX +12, CON +13, WIS +11
Skills Athletics +14, Perception +11
Damage Vulnerabilities Radiant
Damage Resistances Cold, Fire, Lightning
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 21
Languages --
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/day). If Calamity Ganon fails a saving throw, it can choose to succeed instead.

Magic Resistance. Dark Beast Ganon has advantage on saving throws against spells and other magical effects.

Malice Sponge. Whenever Calamity Ganon is dealt necrotic damage, prevent that damage and it regains that many hitpoints instead.

Regeneration. Calamity Ganon regains 10 hit points at the start of its turn. If it takes radiant damage, its Regeneration does not function on its next turn.

Actions

Multiattack. Calamity Ganon makes five attacks: one sword, one claw, one pincer, one spear, and one beam.

Sword. Melee Attack: Reach 5 ft., one target. Hit: 18 (2d10+6) radiant damage plus 4 (1d8) fire damage.

Claw. Melee Attack: Reach 5 ft., one target. Hit: 20 (3d8+6) radiant damage.

Pincer. Melee Attack: Reach 5 ft., one target. Hit: 19 (2d12+6) radiant damage.

Spear. Melee Attack: Reach 15 ft., one target. Hit: 16 (2d8+6) radiant damage plus 4 (1d8) cold damage.

Beam. A beam of brilliant white light streaks out in a 5-foot-wide, 100-foot-long line. Each creature in the area must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 31 (3d20) radiant damage and is stunned for one round. On a successful save, it takes half as much damage and isn't stunned.

Energy Shield (Recharge 6). Calamity Ganon becomes resistant to radiant damage and immune to all other damage until the end of its next turn.

Reactions

Shield Deflect. Any time Calamity Ganon is targeted by a ranged attack, a Magic Missile spell, a line spell, or a spell that requires a ranged Attack roll, it can spend its reaction to roll a d6. On a 1 to 5, Calamity Ganon is unaffected by the attack or spell. On a 6, it is unaffected, and the effect is reflected back at the source as though it originated from Calamity Ganon, turning the source into the target.

Legendary Actions

Calamity Ganon can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Calamity Ganon regains spent legendary actions at the start of its turn.

Attack. Calamity Ganon makes one attack. It cannot use that attack until the start of its next turn.

Teleport. Calamity Ganon vanishes and reappears in a location it can see within 100 ft.

Energy Shield. Calamity Ganon activates its Energy Shield if it is charged, or rolls to recharge if it is not.

Description

The source of the darkness that has appeared time and again throughout Hyrule's history. It's been called many names, from "Great King of Evil" to "Calamity."

Caesar208

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