Echolocation. The whale can’t use its blindsight while deafened.
Hold Breath. The whale can hold its breath for 1 hour.
Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.
Multiattack. The whale makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 27 (4d8 + 9) piercing damage. If the target is a Huge or smaller creature, it must succeed on a DC 15 Dexterity saving throw or be swallowed by the whale. A swallowed creature has total cover against attacks and other effects outside the whale, and it takes 3 (1d6) acid damage at the start of each of the whale’s turns. If the whale takes 30 damage or more on a single turn from a creature inside it, the whale must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the whale. If the whale dies, a swallowed creature can escape from the corpse by using 20 feet of movement, exiting prone.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) bludgeoning damage, or 46 (8d6 + 18) bludgeoning damage if the target is an object.
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