Bite. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Wrap Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the Centipede King can't wrap its body around another target.
Description
A tangled mass of giant centipedes born from some unnatural intervention. The wriggling mass of mandibles and sharp legs is seen as a symbol of supreme chaos.
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