Medium Aberration, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +3, Stealth +4
Damage Immunities Acid
Senses Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Fast Healing. The wolf heals 1 HP each round.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) piercing damage + 1 necrotic damage that can only be healed in the area of a hallow spell or on holy ground. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Quarethon_Ragthroknar

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