Armor Class
17
(natural armor)
Hit Points
11
(2d8 + 2)
Speed
40 ft.
STR
16
(+3)
DEX
13
(+1)
CON
16
(+3)
INT
3
(-4)
WIS
10
(+0)
CHA
4
(-3)
Skills
Perception +3, Stealth +4
Damage Immunities
Acid
Senses
Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Fast Healing. The wolf heals 1 HP each round.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) piercing damage + 1 necrotic damage that can only be healed in the area of a hallow spell or on holy ground. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
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