Large Fiend (Devil), Lawful Evil
Armor Class 20 (natural armour)
Hit Points 324 (24d10 + 192)
Speed 30 ft., Fly 120 ft.
STR
26 (+8)
DEX
16 (+3)
CON
26 (+8)
INT
23 (+6)
WIS
21 (+5)
CHA
28 (+9)
Saving Throws DEX +10, INT +13, CHA +16
Skills Arcana +13, Deception +16, Insight +12, Persuasion +16
Damage Resistances Cold, Fire, Necrotic, Radiant
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 21
Languages All, Telepathy 120 ft.
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Aura of Subjugation.  Any creature hostile to Lucifer that starts its turn within 20 feet of him must succeed on a DC 24 Wisdom saving throw unless Lucifer is incapacitated. On a failure, the creature is frightened until the start of its next turn. While frightened in this way, its movement speed becomes 0. If a creature's saving throw is successful, the creature is immune to Lucifer's aura of subjugation for the next 24 hours.

Devil's Sight. Magical darkness doesn't impede Lucifer's darkvision.

Legendary Resistance (3/Day). If Lucifer fails a saving throw, he can choose to succeed instead.

Magic Resistance. Lucifer has advantage on saving throws against spells and other magical effects.

Regeneration. Lucifer regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Lucifer dies only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. Lucifer makes three attacks: two with his longsword, and one with his lash.

Longsword of Mourning. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage plus 21 (6d6) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lash of Perdition. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 24 (3d10 + 8) force damage. If the target is a creature, it must succeed on a DC 24 Constitution saving throw or become stunned unit the end of its next turn. 

Penitent Hellfire (Recharge 6). Lucifer summons a pentagram on a point he can see within 120 feet of him, where hellfire and infernal chains erupt in a 15-foot radius, 60-foot high cylinder. Each creature in that area must make a DC 24 Dexterity saving throw, taking 54 (12d8) fire damage and becoming grappled on a failed save, or half as much damage and is not grappled on a successful one. While grappled, the target is also restrained and takes 27 (6d8) fire damage at the end of each of its turns. As an action, the target can make a DC 24 Athletics (Strength) or Acrobatics (Dexterity) check, ending the effect on itself on a success.

Spellcasting. Lucifer casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 24):
At will: detect evil and good, fireball, invisibility (self-only), charm person, dream
3/day: dispel magic, hold monster, wall of fire
1/day: finger of death

Teleport. Lucifer magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Reactions

Parry. Lucifer adds 7 to his AC against one melee attack that would hit him. To do this, he must see the attacker and be wielding a melee weapon.

Legendary Actions

Lucifer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lucifer regains spent legendary actions at the start of his turn.

Attack. Lucifer makes one attack with his longsword.

Teleport. Lucifer uses teleport.

Hellfire Gaze (Costs 2 Actions). Lucifer turns his gaze upon a creature he can see within 120 feet of him and commands It to burn in hellfire.  The target must succeed on a DC 24 Wisdom saving throw or take 22 (4d10) fire damage. 

chrisplett

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