Medium Construct, Any Alignment
Armor Class 14 Natural Armor
Hit Points 63 (10d12 + 3)
Speed 0 ft., Burrow 10 ft.
STR
15 (+2)
DEX
7 (-2)
CON
17 (+3)
INT
13 (+1)
WIS
13 (+1)
CHA
7 (-2)
Saving Throws CON +6
Skills Perception +3
Damage Vulnerabilities Fire
Damage Resistances Thunder
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Prone
Senses Darkvision 30 ft, Passive Perception 11
Languages Only knows the languages it's maker knows
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Construct Nature. A Boxed Automaton doesn't need air, food, drink and sleep.

False Appearance. While the Boxed Automaton isn't attacking it is indistinguishable from an regular Machine.

Glass Wall. The glass wall between the world and the Boxed Automaton protects it from all damage that isn't ranged magic attacks the Glass Wall stats is 5HP 7AC, also the wall prevents all non-magical attacks from the Boxed Automaton.

Spellcasting. The Boxed Automaton is a 5-level spellcaster. Its spellcasting ability is Constitution (spell save DC 13, +3 to hit with spell attacks). The Boxed Automaton has following Sorcerer spells prepared:
Cantrips (at will): Light, Message 
1st level (5 slots): Comprehend Languages                                                                            2st level (4 slots): Levitate                                                                                                             3st level (3 slots): Dispel Magic, Stinking Cloud

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 1 ft. , 1 target. Hit: 8 (1d12 + 2) piercing damage.

Punch. Melee Weapon Attack: +2 to hit, reach 5 ft. , 1 target. Hit: 4 (1d4 + 2) bludgeoning damage.

Reactions

Bite. After the Boxed Automaton gets hit by a melee attack it makes a bite attack.

Habitat: Urban

Milky_Monk

Comments

Posts Quoted:
Reply
Clear All Quotes