Tiny unknown, Unaligned
Armor Class 12 Natural Armor
Hit Points 8 (2d6)
Speed 5 ft.
STR
12 (+1)
DEX
14 (+2)
CON
8 (-1)
INT
8 (-1)
WIS
9 (-1)
CHA
7 (-2)
Saving Throws DEX +4
Condition Immunities Charmed, Grappled
Senses Passive Perception 8
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Speed: 5 feet per turn

Actions

Teleport (Recharge 4–6). The flea magically teleports, along with any equipment it is wearing or carrying, up to 40 inches to an unoccupied space it can see. Before or after teleporting, the flea can make one bite attack.

Bite. Melee Weapon Attack: +3 to hit, reach 0.5 ft., one target. Hit: (1d6 + 1) piercing damage. If bite is successful, creature is under the "Itching" condition

Thirst for blood. Blink fleas can blink from one host to another within 20 feet

Leech. The blink flea can drink a host’s blood to regain hit-points equal to 1d4 per turn

Reactions

Itching: Creature is distracted by itching and must make a Constitution saving throw or make their action with disadvantage

Description

A small, unassuming flea that usually resides on other "blink" creatures. Blink Fleas are capable of traveling with the blink creature when they use their blink action.

Previous Versions

Name Date Modified Views Adds Version Actions
5/13/2019 4:54:37 AM
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