Tiny Dragon, Lawful Evil
Armor Class 15 Natural
Hit Points 42 (2d20)
Speed 20 ft., Walk 20 ft., Fly 60 ft. Taking off/Landing costs 1 action
STR
20 (+5)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws STR +8, CHA +8
Damage Immunities Fire
Condition Immunities Charmed
Senses Passive Perception 12
Languages All All
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (1/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Goddess: If Tiamat drops to 0 hit points, she reforms in the Abyss instantly with full health. 

Actions

Multiattack (Gain 1 per long rest max of 3) The dragon can use its Frightful Presence. It then makes 3 attacks with a disadvantage: 2 with its bite and 1 with its claws.

Bite. Melee Weapon Attack: +5 to hit reach 5 ft., one target. Hit:  (1d6 + 5) piercing damage. The defender must succeed dc 7 Con save or take (3d6) (choose: fire, lightning, acid, poison or cold) damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. (2d6 + 5) slashing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. (1d6 + 5) bludgeoning damage and knocked pronely.

Frightful Presence. Each creature of the dragon's choice that is within 30 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapon (Recharge 3/Short Rest). The dragon exhales energy in a 30-foot cone. Each creature in that area must make a DC 11 strength saving throw, taking (2d12) (choose: fire, lightning, acid, poison or cold) damage on a failed save. On successful save bunny takes half.

Reactions

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. (1d6 + 5) bludgeoning damage and knocked pronely.

Legendary Actions

The dragon can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 1 Action). The dragon beats its wings. Each creature within 5 feet of the dragon must succeed on a DC 15 Dexterity saving throw or take (2d6 + 1) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

Small bunny Tiamat as my characters polymorphed Tiamat and tamed it.

Monster Tags: Misc Creature

Grim_Smile

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