Armor Class
8
(natural armor)
Hit Points
76
(8d12 + 24)
Speed
30 ft., Swim 30 ft.
STR
11
(+0)
DEX
18
(+4)
CON
16
(+3)
INT
4
(-3)
WIS
14
(+2)
CHA
8
(-1)
Saving Throws
DEX +6, CON +5
Skills
Perception +8, Stealth +7
Damage Resistances
Cold
Condition Immunities
Grappled
Senses
Passive Perception 14
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The Otter has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Sneak Attack. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack, if you have advantage on the attack roll. You don't need advantage on the attack roll if another
enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or take 3d6 poison.
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