Medium Humanoid (Orc), Chaotic Evil
Armor Class 15 None
Hit Points 195 (15d12 + 3)
Speed 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
17 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws WIS +6, CHA +5
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 11
Languages Common, Orc
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Orc Traits  

Adrenaline Rush.

Reckless Endurance.

Retaliation.

Actions

Multi-Attack. When making an Attack action, you may make two attacks rather than one.

Greataxe. Melee Weapon Attack: +10 to hit, reach 5 ft. Hit: 1d12+5 slashing damage. (Must be used two-handed.)

Handaxe. Melee Weapon Attack: +10 to hit, reach 5 ft. Hit: 1d6+5 slashing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

Javelin. Melee Weapon Attack: +10 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)

Persistant Rage. Lasts until unconscious or you choose to end it.

• Advantage on STR checks and saves

• +3 bonus on STR-based melee damage

• Resistence (half damage) from bludgeoning, piercing and slashing damage.

• Mindless Rage (no charm, fear in rage)

Reckless Attack. You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Frenzy. You can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one.

Intimidating Presence. You can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + 4 + 4) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

Retaliation. When you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.

 

Description

Commander of the Orcish Army (Orcs, Goblins, Trolls, BugBear)

Previous Versions

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3/16/2023 6:02:55 PM
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