Large Construct, Lawful Neutral
Armor Class 16 Natural Armor
Hit Points 130 (13d20)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +5, CON +4
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Passive Perception 10
Languages The Ancient Stone Guard speaks all languages that it's creator knew.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic Core. The Ancient Stone contains a gem on it's chest that can can only be removed once it's body is no longer stable enough to contain it. The amount of damage the Ancient Stone Guard can take before this happens is represented as it's hit points. The Ancient Stone Guard cannot die while this core remains within it.

Actions

Multiattack. The Ancient Stone Guard does two of the following each turn:

GreaterSword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 13 (1d20 + 3) Slashing damage.

Giant Spear.(Three Uses.) Ranged Weapon Attack: +3 to hit, range 20/30 ft., 1 target. Hit: 9 (2d8 + 1) Piecing damage.

Defend. Until The Ancient Stone Guard's next turn, it gains a +2 to AC.

Description

The Ancient Stone Guard at first appears to be a regular statue, until it starts moving. It is severely damaged and weather and storm has left it's mark, leaving the guardian with only a fraction of it's original power. However, no matter what wear or tear the statue may face, it's core will always be in pristine condition. The guardian obediently follows the will of it's master, even if said master is long dead or their wishes defy the Ancient Stone Guard's alignment. If the Ancient Stone Guard has no mission, it stands perfectly still and will only move when it's master returns. Some statues throughout the world are actually Ancient Stone Guards who's masters never returned.

Lair and Lair Actions

A ancient shrine, palace, or other very important area that once belonged to a powerful group with magical abilities.

Guardian. While in it's lair, the Ancient Stone Guard can appear to be a very normal statue at will and has advantage on stealth checks.

Weapon Storage. While in it's lair, the Ancient Stone Guard has unlimited uses of it's giant spear.

Lair Actions

On initiative count 20 (losing initiative ties), the Ancient Stone Guard takes a lair action to cause the following effect; the Ancient Stone Guard can’t use this effect two rounds in a row:

  • All pillars currently on the battlefield disappear and are replaced by 5 rock pillars. These pillars cover one square on a grid and are 20 feet tall. A pillar can be destroyed by doing 20 damage to the pillar.

 

divine_smite_master_710

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