Armor Class
13
(natural armor)
Hit Points
11
(2d8 + 2)
Speed
40 ft.
STR
12
(+1)
DEX
15
(+2)
CON
12
(+1)
INT
4
(-3)
WIS
10
(+0)
CHA
2
(-4)
Senses
Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The ardiko has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The ardiko has advantage on attack rolls against a creature if at least one of the ardiko's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
An example of a host possessed by an ardiko. Wolves tend to be the most common target of an ardiko's mind control.
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