Damage Transfer. While it is grappling a creature, the moss takes only half the damage dealt to it, and the creature grappled by the moss takes the other half.
False Appearance. While the moss remains motionless, it is indistinguishable from a normal patch of moss.
Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.
Description
An awakened moss is an ordinary patch of moss given sentience and mobility by the awaken spell or similar magic.
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