Large Plant, Unaligned
Armor Class 12
Hit Points 33 (6d10)
Speed 10 ft.
STR
17 (+3)
DEX
14 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +5
Damage Vulnerabilities Fire
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages One language known by its creator
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Damage Transfer. While it is grappling a creature, the moss takes only half the damage dealt to it, and the creature grappled by the moss takes the other half.

False Appearance. While the moss remains motionless, it is indistinguishable from a normal patch of moss.

Actions

Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.

Description

An awakened moss is an ordinary patch of moss given sentience and mobility by the awaken spell or similar magic. 

Monster Tags: Misc Creature

Habitat: Forest

Nickybut

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