Huge Dragon (Shapechanger), Chaotic Evil
Armor Class 22 (natural armor)
Hit Points 256 (19d12 + 133)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
30 (+10)
DEX
10 (+0)
CON
29 (+9)
INT
29 (+9)
WIS
15 (+2)
CHA
23 (+6)
Saving Throws DEX +6, CON +15, WIS +8, CHA +12
Skills Perception +13, Stealth +6
Damage Immunities Fire, Necrotic
Condition Immunities Charmed, Frightened, Restrained
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Draconic all
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If Crodor fails a saving throw, it can choose to succeed instead.

Living Shadow. While in dim light or in darkness, Codor has resistance to damage that isn't force, psychic, radiant, or from the Lionblade

Shadow Stealth. While in dim light or in darkness, Crodor can take the hide action as a bonus action

Spellcasting. See on Crodors humanoid stats.

Sunlight Sensitivity. While in sunlight, Crodor has disadvantage on attack rolls, as well as on wisdom (perception) checks that rely on sight.

Actions

Multiattack. Crodor can use his Frightful Presence. he then makes three attacks: one with his bite and two with his claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of Crodor’s choice that is within 120 feet of Crodor and aware of him must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Crodor’s Frightful Presence for the next 24 hours.

Shadow Breath (Recharge 5–6). Crodor exhales shadowy fire in a 60-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking91 (18d6)  Necrotic damage on a failed save, or half as much damage on a successful one.  A humanoid reduced to 0 hit points by this damage dies, and an undead creature rises and acts immediately after Crodor in the initiative count. The undead is under Crodor's control

Legendary Actions

Crodor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Crodor regains spent legendary actions at the start of his turn.

Detect. Crodor makes a Wisdom (Perception) check.

Tail Attack. Crodor makes a tail attack.

Wing Attack (Costs 2 Actions). Crodor beats his wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. Crodor can then fly up to half its flying speed.

Description

this is Crodor's dragon form

Habitat: HillMountainUnderwater

EvandurEvenwood

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