Small unknown, Neutral
Armor Class 12 Natural armour
Hit Points 19 (4d8 + 3)
Speed 60 ft., Walk 30 ft., Burrow 10 ft.
STR
9 (-1)
DEX
15 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws DEX +4, INT +5
Damage Resistances Bludgeoning
Condition Immunities Blinded, Deafened, Petrified
Senses Darkvision The axolotl can see darkness as dim light for 20 ft and dim light as bright light for 40 ft., Passive Perception 14
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Regeneration. The axolotl regains 5 hit points at the start of its turn. If it has lost a limb, it will regrow the limb over the course of 10 days.

Camouflage. The axolotl can camouflage at its will. A successful DC 15 Wisdom (Perception) check is required to see it when camouflaged.

Amphibious. The axolotl can breathe both air and water.

Actions

Nip. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) [bludgeoning] damage.

 

Reactions

Hide. If the axolotl is attacked, it will run away and camouflage. A successful DC 15 Wisdom (Perception) check is required to find it again.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Small and timid, will not attack unless it has to.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalSwampUnderwater

lwlwlwlwlw