Large Beast, Chaotic Evil
Armor Class 12 natural armor
Hit Points 56 (7d8)
Speed 50 ft., Walk 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +6
Skills Intimidation +4, Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small goose. The swarm can't regain hit points or gain temporary hit points.

Actions

Multiattack. The swarm of geese may make as many bite attacks equal to half your proficiency bonus rounded up per turn.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

Legendary Actions

The Geese Swarm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Geese Swarm regains spent legendary actions at the start of its turn.

Honk. The Geese Swarm, as a whole, can collectively honk at the target. This does not do anything specific, it's just funny.

Description

A LARGE SWARM OF QURUPECO (GEESE)!!!!! RUN FOR YOUR LIVES!!!!

MooseTries

Comments

Posts Quoted:
Reply
Clear All Quotes