Large Beast, Neutral
Armor Class 15 Fur
Hit Points 40 (5d8 + 5)
Speed
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
9 (-1)
WIS
9 (-1)
CHA
15 (+2)
Senses Passive Perception 1
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

Banthas do not use the froce

Actions

Action Melee Attack. Ram: +2 to hit,  needs 15 to hit, reach 5 ft., 1 target. Hit: 1 (1d12 + 4) Bludgeoning damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Banthas do not move fast enough to get fast reactions

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Banthas are found on tatioone, raming the dune sea and dessert in herds. some banthas are tamed by tusken raiders. Riders and banthas have a incredibly close bond.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

stupidhistorynerd

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