Huge Construct, Chaotic Evil
Armor Class 20 Natural
Hit Points 225 (11d20 + 5)
Speed 40 ft.
STR
19 (+4)
DEX
19 (+4)
CON
25 (+7)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +8, DEX +8, INT +14
Skills History +14, Intimidation +14, Perception +14, Sleight of Hand +19
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Acid, Cold, Lightning, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight, Darkvision, Truesight, Unknown, Passive Perception 20
Languages all + Necrontyr
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Matter Absorption. At the end of each turn, roll one d20 for each enemy construct Killed weapon or pace of armor or anything made of metal destroyed as a result of an attack made by this Construct or a C’tan Power used by this model that phase: for each 10+, this construct regains 1d4 hp (to a maximum of 12 hp healed per turn).

living metal. this creature heals 1d4 at the start of its turn.

Enslaved star god. This creature gets -2 to every stat if a creature with the Necron Nobel key word is present.

Necrodermis. This creature can make a dc 15 con save when attacked if successful it ignores all damage from the attack. In addition, this creature cannot lose more than 50 hp in the same turn. Any hp that would be lost after that point are not lost.

Reality Unravels. When this Creature is killed, roll one D6 before removing it from play. On a 4+ it explodes, and each creature within 30ft suffers 1d12 psyche damage.

Powers of the c'tan. This Creature knows the [VOLTAIC STORM] C’tan Power and one other C’tan Power selected from the Powers of the c'tan. At the end of it's movement, if this creature did not dash or disengage, that turn, it can use two of the C’tan Powers it knows. It cannot use the same C’tan Power more than once per turn.

(c'tan powers list)

VOLTAIC STORM. When this C'tan points one imperious hand, foes reel as the air sings with a monstrous whine. The awful sound builds, then erupts into a sudden and ferocious storm of emerald lightning to annihilate all it touches. Select one enemy within 90ft of and visible to this C'tan Shard (an enemy with 20 or less hp cannot be selected for this power while it is within 15ft of another enemy, unless that enemy is the closest visible enemy). Roll one D20: on a 10+, that unit suffers 1D12 lightning damage (it suffers 1D20 lightning damage instead if it is a construct) and, until the start of it's next turn, if that unit is a VEHICLE whose stats change as it loses hp, then it halves the number of hp it has remaining when determining what stats to use.

1. ANTIMATTER METEOR. This C'tan Shard gathers an orb of roiling antimatter, before hurling the crackling projectile into the midst of the foe. Roll one D6, adding 1 to the roll if this C'TAN SHARD is a TESSERACT VAULT: on a 3-5, the closest enemy unit that is within 120ft of and visible to this C'TAN SHARD takes 1d12 Radiant damage; on a 6+, that enemy unit suffers 1d12+6 Radiant damage.

2. TIME’S ARROW. Twisting the flow of causality and remolding temporal streams, this C'tan Shard erases its foe's existence from space and time. Select one enemy within 90ft of and visible to this C'TAN SHARD. Roll 1d20, with a +1 to the roll if this C'TAN SHARD is a TESSERACT VAULT: if the total equals or exceeds the hp of any models in that enemy Creature, That Creature dies.

3. SKY OF FALLING STARS. Savagely beautiful spheres of coruscating light plummet from the cold depths of space, growing to roaring bale-stars as they approach, then impacting with killing force. Select up to three enemy Creatures within 120ft of this C'TAN SHARD. For each of those Creatures, roll one D20: on a 1-19, That creature must make a DEX saving throw of dc 20 or take 2d20 fire damage, that creature dose not make a save and takes 40 fire damage if a 20 was rolled. If this C'TAN SHARD is a TESSERACT VAULT, that Creature takes 20 fire damage from this power, instead of 2d20.

4. COSMIC FIRE. At this C'tan Shard's gestured command, a pillar of black fire streaks down from the heavens to consume the foe. Roll one D20 for each enemy within a 15ft area within 80ft of this C'TAN SHARD: on a 15+, that creature takes 1d12 fire damage. If this C'TAN SHARD is a TESSERACT VAULT, that Creature takes 12 fire damage from this power, instead of 1d12.

5. SEISMIC ASSAULT. Stone fractures and ores melt as the C'tan Shard drags up tides of magma from deep below. Foes are plunged screaming into steam gushing vents as the land shatters beneath them, while tectonic shock waves hurl others from their feet with bone-breaking force. Select one enemy within 90ft of and visible to this C'TAN SHARD. Roll one D20 for that creature and all others within 10ft, with a +1 to the roll if this C'TAN SHARD is a TESSERACT VAULT: for each 15+, that creature takes 10 force damage.

6. TRANSDIMENSIONAL THUNDERBOLT. The C'tan Shard projects a crackling bolt of energy from its outstretched palm, blasting its foe into oblivion. Select one enemy within 120ft of and visible to this C'TAN SHARD (an enemy has 20 or less cannot be selected for this power while it is within 15ft of another enemy, unless that enemy is the closest visible enemy). Roll one D20: on a 12+, that creature suffers 1D10 lighting damage. Then, roll one D20 for each other enemy within 15ft of the selected unit: on a 17+, that unit suffers 8 lightning damage. If this C'TAN SHARD is a TESSERACT VAULT, roll for each other enemy within 30ft of the selected creature, instead of 15ft.

......................................................................................................................................

Actions

multiattack. The C'tan shard of the void dragoin makes 3 attacks with its Spear of the Void Dragon (melee) and 2 attacks with Canoptek tail blades and 1 attack with its Spear of the Void Dragon (shooting).

Spear of the Void Dragon (melee). Melee Weapon Attack: +8 to hit, reach 15 ft., 1 target. Hit: 21 (2d6 + 9) [piercing] damage. Each time an attack made with this weapon is allocated to a VEHICLE or a construct creature, that attack has does 1d4+3 extra damage.

Canoptek tail blades. Melee Weapon Attack: +6 to hit, reach 15 ft., 3 targets. Hit: 12 (1d6 + 6) [slashing] damage. Each time the bearer attacks, it makes 1D6 additional attacks with this weapon.

Spear of the Void Dragon (shooting). RangedWeapon Attack: +8 to hit, range 10/60 ft., 1 target. Hit: 21 (2d6 + 9) [Radiant] damage. Heavy when a medium size or smaller creature shoots this weapon, the hit roll gets a -1 modifier if this creature moved at all this turn. Each time an attack is made with this weapon, if it hits, draw a straight line between the closest point of this creature and that of the target creature. roll for the damage the target creature takes, and each other Creature that line passes over. Each time an attack made with this weapon is allocated to a VEHICLE, that attack deals a additional 1D4+3 damage.

Reactions

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Description

keywords

Necrons, Monster, Character, Fly,  C'tan shard, C’TAN SHARD OF THE VOID DRAGON

Monster Tags: construct

thesilentking40k

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