Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 2) bludgeoning damage.
Description
A strange variant of the average farm goat, their pelts shine iridescent, and their ram-like horns almost glow in various swirling colors of the rainbow. They tend to be a lot more violent towards humanoid creatures.
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