Medium Beast, Typically Chaotic Neutral
Armor Class 14 Natural Armor
Hit Points 8 (2d8)
Speed 40 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
12 (+1)
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 2) bludgeoning damage.

Description

A strange variant of the average farm goat, their pelts shine iridescent, and their ram-like horns almost glow in various swirling colors of the rainbow. They tend to be a lot more violent towards humanoid creatures.

Monster Tags: Misc Creature

Habitat: GrasslandHillMountainUrban

Jonnathaniel_Horizon

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