Legendary Resistance (3/Day). If Calus fails a saving throw, he can choose to succeed instead.
Resonate Sun Cabal Slug Launcher. Calus' ranged weapon can attack at normal speed or unleash a rapid volley of up to 10 shots at once, requiring a short rest before using the volley again.
Cluster Missiles. With a snap of his fingers, Calus can summon 3 to 7 pyramid scale missiles that home in on the closest opponent, even being able to re-lock on after one goes invisible. These scales can be destroyed with a successful attack.
Suns of Lubrae. Calus can cast this ability on a vertical column, dealing high damage and applying stacks of Pervasive Darkness, which will automatically kill if it reaches ten.
Two Health Gates. Calus has two health thresholds, one at half of his maximum hit points, and another at a quarter of his maximum hit points. When Calus is reduced to half of his maximum hit points for the first time, he gains a Resonate Shield that absorbs damage equal to 50 hit points. The Resonate Shield takes double damage from spells and abilities, such as magic missile, fireball, or a paladin's Divine Smite. If Calus is not damaged for 3 rounds (18 seconds) while the Resonate Shield is active, the shield regenerates to its full 50 hit points.
When Calus reaches each of his health thresholds, he summons a wave of Shadow Legion troops and a Tormentor. The Shadow Legion troops consist of various enemies, such as Legionaries and Incendiors, who attempt to control the battlefield and apply pressure to the party. The Tormentor is a powerful elite enemy that poses a significant threat to the party.
Phase Shift. When Calus' health bar is depleted, he transforms his gun into a pair of resonate Cabal Severus and becomes more aggressive. Every third of his health, he stops for a breather, becoming invulnerable to damage for a short period.
Upon reaching the second health threshold, Calus's armor shatters, and he transforms his gun into a pair of Resonate Cabal Severus. Calus's speed increases to 50 feet, and his melee attacks deal an additional 10 (3d6) force damage. In this phase, Calus gains a new set of Legendary Actions, which are listed below.
Multiattack. Calus makes two melee attacks with his Resonate Cabal Severus or one attack with his Resonate Sun Cabal Slug Launcher.
Resonate Cabal Severus. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage.
Resonate Sun Cabal Slug Launcher. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 15 (3d8 + 2) piercing damage.
Suns of Lubrae (Recharge 5-6). Calus targets a 10-foot-wide, 60-foot-high column within 120 feet. Each creature in the area must make a DC 18 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much on a successful one. Additionally, the target gains one stack of Pervasive Darkness for each time they are hit by Suns of Lubrae. If a target reaches 10 stacks, they are instantly killed.
Cluster Missiles (Recharge 5-6). Calus summons 3 to 7 pyramid scale missiles in a 60-foot radius around him. Each missile targets the nearest opponent within range. A missile has an AC of 12 and 10 hit points. If the missile reaches its target, it deals 14 (4d6) force damage and explodes in a 10-foot radius. Any creature caught in the explosion must make a DC 18 Dexterity saving throw, taking half damage on a successful save.
Shockwave Stomp. When a creature ends its turn within 10 feet of Calus, he can use his reaction to stomp the ground, creating a shockwave. Each creature within 10 feet of Calus must make a DC 18 Strength saving throw. On a failure, a creature is knocked prone and pushed 10 feet away from Calus. On a success, a creature is not knocked prone and is pushed only 5 feet away from Calus.
Calus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Calus regains spent legendary actions at the start of his turn.
Attack. Calus makes a melee attack with his Resonate Cabal Severus or a ranged attack with his Resonate Sun Cabal Slug Launcher.
Move. Calus moves up to his speed.
Suns of Lubrae (Costs 2 Actions, Recharge 5-6). Calus uses his Suns of Lubrae ability.
Summon Shadows (Costs 3 Actions). Calus summons 1d4 Shadows to aid him in combat. The Shadows act on their own initiative and remain until destroyed or until the encounter ends.
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