Hide in plain sight. The Crevice Worm can change its skin colour to match its surroundings (taking 1 turn to change)
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 +1) piercing damage.
Spit. RangedWeapon Attack: +6 to hit, range 10/15 ft., 1 target. Hit: 4 (1d6 + 1) poison damage. If damage is taken the target must make a DC 15 constitution save or suffer the blindness condition for 1d4 hours.
no bonus actions
Spit. The crevice worm can use its spit action as a reaction if grabbed
Hide.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Crevice Worm is a snake of between 6 and 20 inches long. It is an ambush predator which lurks in cracks in rocks wating for a surprise attack. If it takes damage it will attempt to hide using a combination of camophlage and retreating into a crevice.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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