Tiny Beast, Neutral
Armor Class 8 Natural armour
Hit Points 3 (1d4)
Speed 35 ft.
STR
2 (-4)
DEX
12 (+1)
CON
8 (-1)
INT
2 (-4)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws DEX +3
Skills Stealth +5
Senses Tremorsense 20ft, Passive Perception 15
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Hide in plain sight. The Crevice Worm  can change its skin colour to match its surroundings (taking 1 turn to change)

 

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 +1) piercing damage. 

Spit. RangedWeapon Attack: +6 to hit, range 10/15 ft., 1 target. Hit: 4 (1d6 + 1) poison damage. If damage is taken the target must make a DC 15 constitution save or suffer the blindness condition for 1d4 hours.

Bonus Actions

no bonus actions

Reactions

Spit. The crevice worm can use its spit action as a reaction if grabbed

Hide. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Crevice Worm is a snake of between 6 and 20 inches long. It is an ambush predator which lurks in cracks in rocks wating for a surprise attack. If it takes damage it will attempt to hide using a combination of camophlage and retreating into a crevice. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: HillMountain

JamiesDND

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