Huge Construct, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 542 (8d12 + 63)
Speed 80 ft., Burrow 30 ft., Swim 40 ft.
STR
25 (+7)
DEX
16 (+3)
CON
22 (+6)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +8, CON +11, WIS +6, CHA +8
Skills Perception +11, Stealth +8
Damage Vulnerabilities Acid
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 28
Languages Common, Undercommon
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If Corvo fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Corvo can use its Frightful Presence. It then makes three attacks: one with its bite and two with its sword.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) necrotic damage.

Sword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Fist. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of Corvo's choice that is within 120 feet of Corvo and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Corruption Breath (Recharge 5–6). Corvo exhales an necrotic blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Corvo can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Corvo regains spent legendary actions at the start of its turn.

Detect. Corvo makes a Wisdom (Perception) check.

Sword Attack. Corvo makes a Sword attack.

Swinging Attack (Costs 2 Actions). Corvo swings his sword. Each creature within 10 feet of Corvo must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone.

Habitat: Mountain

ItsImFliz

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